Mobile Sensemaking: Exploring Proximity and Mobile Applications in the Classroom

dc.creatorZurita,Gustavo
dc.creatorAntunes,Pedro
dc.creatorBaloian,Nelson
dc.creatorBaytelman,Felipe
dc.date2007
dc.date.accessioned2024-02-06T12:55:53Z
dc.date.available2024-02-06T12:55:53Z
dc.descriptionWe propose mobile sensemaking as a collaborative mechanism to explore and understand information in highly mobile and fluid situations, where people engage in multiple parallel, rapid and ad-hoc interactions, rather than participating in large highly-structured decision processes. Mobile sensemaking is explored in the classroom context, where it has been recognized that the traditional lectures should be reconstructed as active processes centered on collaborative activities. Mobile sensemaking relies on mobile computing devices and a proximity model, both organizing collaborative activities according to the domain context and physical proximity. The paper describes in detail the proposed proximity model and the developed mobile application.
dc.formattext/html
dc.identifierhttps://doi.org/10.3217/jucs-013-10-1434
dc.identifierhttps://lib.jucs.org/article/28866/
dc.identifier.urihttps://openrepository.mephi.ru/handle/123456789/9497
dc.languageen
dc.publisherJournal of Universal Computer Science
dc.relationinfo:eu-repo/semantics/altIdentifier/eissn/0948-6968
dc.relationinfo:eu-repo/semantics/altIdentifier/pissn/0948-695X
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsJ.UCS License
dc.sourceJUCS - Journal of Universal Computer Science 13(10): 1434-1448
dc.subjectmobile computing
dc.subjectcomputer supported learning
dc.subjectcollaborative learning
dc.subjectproximity.
dc.titleMobile Sensemaking: Exploring Proximity and Mobile Applications in the Classroom
dc.typeResearch Article
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