The Need for Formalizing Media Semantics in the Games and Entertainment Industry
| dc.creator | Bürger,Tobias | |
| dc.date | 2008 | |
| dc.date.accessioned | 2024-02-06T12:56:38Z | |
| dc.date.available | 2024-02-06T12:56:38Z | |
| dc.description | The digital media and games industry is one of the biggest IT based indus-tries worldwide. Recent observations therein showed that current production workflows may be potentially improved as multimedia objects are mostly created from scratch due to insu±cient reusability capacities of existing tools. In this paper we provide reasons for that, provide a potential solution based on semantic technologies, show the potential of ontologies, and provide scenarios for the application of semantic technologies in the digital media and games industry. | |
| dc.format | text/html | |
| dc.identifier | https://doi.org/10.3217/jucs-014-10-1775 | |
| dc.identifier | https://lib.jucs.org/article/29090/ | |
| dc.identifier.uri | https://openrepository.mephi.ru/handle/123456789/9760 | |
| dc.language | en | |
| dc.publisher | Journal of Universal Computer Science | |
| dc.relation | info:eu-repo/semantics/altIdentifier/eissn/0948-6968 | |
| dc.relation | info:eu-repo/semantics/altIdentifier/pissn/0948-695X | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.rights | J.UCS License | |
| dc.source | JUCS - Journal of Universal Computer Science 14(10): 1775-1791 | |
| dc.subject | multimedia semantics | |
| dc.subject | digital entertainment | |
| dc.subject | ontologies | |
| dc.subject | semantic search | |
| dc.title | The Need for Formalizing Media Semantics in the Games and Entertainment Industry | |
| dc.type | Research Article |