The Need for Formalizing Media Semantics in the Games and Entertainment Industry

dc.creatorBürger,Tobias
dc.date2008
dc.date.accessioned2024-02-06T12:56:38Z
dc.date.available2024-02-06T12:56:38Z
dc.descriptionThe digital media and games industry is one of the biggest IT based indus-tries worldwide. Recent observations therein showed that current production workflows may be potentially improved as multimedia objects are mostly created from scratch due to insu±cient reusability capacities of existing tools. In this paper we provide reasons for that, provide a potential solution based on semantic technologies, show the potential of ontologies, and provide scenarios for the application of semantic technologies in the digital media and games industry.
dc.formattext/html
dc.identifierhttps://doi.org/10.3217/jucs-014-10-1775
dc.identifierhttps://lib.jucs.org/article/29090/
dc.identifier.urihttps://openrepository.mephi.ru/handle/123456789/9760
dc.languageen
dc.publisherJournal of Universal Computer Science
dc.relationinfo:eu-repo/semantics/altIdentifier/eissn/0948-6968
dc.relationinfo:eu-repo/semantics/altIdentifier/pissn/0948-695X
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsJ.UCS License
dc.sourceJUCS - Journal of Universal Computer Science 14(10): 1775-1791
dc.subjectmultimedia semantics
dc.subjectdigital entertainment
dc.subjectontologies
dc.subjectsemantic search
dc.titleThe Need for Formalizing Media Semantics in the Games and Entertainment Industry
dc.typeResearch Article
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