An Architecture for a Three-Tier Path-Finder

dc.creatorBarley,Michael
dc.creatorGuesgen,Hans
dc.creatorKarl,Gareth
dc.date2002
dc.date.accessioned2024-02-06T12:51:57Z
dc.date.available2024-02-06T12:51:57Z
dc.descriptionThis paper describes the architecture of a route finding system that computes an optimal route between two given locations efficiently and that considers user preferences when doing so. The basis of the system is an A* algorithm that applies heuristics such as the air distance heuristic or the Manhattan heuristic to compute the shortest path between the two locations. Since A* is not tractable in general, island search is used to divide the problem into smaller problems, which can be solved more easily. In addition to that, search control rules are introduced to express user preferences about the routes to be considered during the search.
dc.formattext/html
dc.identifierhttps://doi.org/10.3217/jucs-008-08-0739
dc.identifierhttps://lib.jucs.org/article/27900/
dc.identifier.urihttps://openrepository.mephi.ru/handle/123456789/8200
dc.languageen
dc.publisherJournal of Universal Computer Science
dc.relationinfo:eu-repo/semantics/altIdentifier/eissn/0948-6968
dc.relationinfo:eu-repo/semantics/altIdentifier/pissn/0948-695X
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsJ.UCS License
dc.sourceJUCS - Journal of Universal Computer Science 8(8): 739-750
dc.subjectroute finding
dc.subjectA* search
dc.subjectisland search
dc.subjectsearch control rules
dc.titleAn Architecture for a Three-Tier Path-Finder
dc.typeResearch Article
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