Real-time Human Proxy: An Avatar-based Communication System

dc.creatorArita,Daisaku
dc.creatorTaniguchi,Rin-Ichiro
dc.date2007
dc.date.accessioned2024-02-06T12:55:06Z
dc.date.available2024-02-06T12:55:06Z
dc.descriptionWe propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to a simple game and a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based communication.
dc.formattext/html
dc.identifierhttps://doi.org/10.3217/jucs-013-02-0161
dc.identifierhttps://lib.jucs.org/article/28732/
dc.identifier.urihttps://openrepository.mephi.ru/handle/123456789/9266
dc.languageen
dc.publisherJournal of Universal Computer Science
dc.relationinfo:eu-repo/semantics/altIdentifier/eissn/0948-6968
dc.relationinfo:eu-repo/semantics/altIdentifier/pissn/0948-695X
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsJ.UCS License
dc.sourceJUCS - Journal of Universal Computer Science 13(2): 161-176
dc.subjectavatar-based communication
dc.subjectvirtual reality
dc.subjectmotion capture
dc.subjectmotion generation
dc.titleReal-time Human Proxy: An Avatar-based Communication System
dc.typeResearch Article
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