Real-time Human Proxy: An Avatar-based Communication System
dc.creator | Arita,Daisaku | |
dc.creator | Taniguchi,Rin-Ichiro | |
dc.date | 2007 | |
dc.date.accessioned | 2024-02-06T12:55:06Z | |
dc.date.available | 2024-02-06T12:55:06Z | |
dc.description | We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to a simple game and a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based communication. | |
dc.format | text/html | |
dc.identifier | https://doi.org/10.3217/jucs-013-02-0161 | |
dc.identifier | https://lib.jucs.org/article/28732/ | |
dc.identifier.uri | https://openrepository.mephi.ru/handle/123456789/9266 | |
dc.language | en | |
dc.publisher | Journal of Universal Computer Science | |
dc.relation | info:eu-repo/semantics/altIdentifier/eissn/0948-6968 | |
dc.relation | info:eu-repo/semantics/altIdentifier/pissn/0948-695X | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.rights | J.UCS License | |
dc.source | JUCS - Journal of Universal Computer Science 13(2): 161-176 | |
dc.subject | avatar-based communication | |
dc.subject | virtual reality | |
dc.subject | motion capture | |
dc.subject | motion generation | |
dc.title | Real-time Human Proxy: An Avatar-based Communication System | |
dc.type | Research Article |