Publication: Emotional BICA for non-player characters: New empirical data
Дата
2020
Авторы
Veselov, N. O.
Chubarov, A. A.
Roshchin, M. N.
Marder, L. M.
Segal, S. M.
Samsonovich, A. V.
Мардер, Лев Михайлович
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Аннотация
© 2020 The Authors. Published by Elsevier B.V.Videogame paradigms enter a social level of interaction between a human player and a virtual character (NPC). In this context, it is important to evaluate the believability and perceived emotionality of such NPC in a paradigm that elicits emotionally biased behavior in human players. For this purpose, we conducted a study using a dungeon adventure videogame paradigm with a knight avatar embedded in it. In four kinds of experimental sessions, the avatar was controlled by (1) a rational virtual actor, (2) an emotional virtual actor based on a simplified model of emotionality, (3) an emotional virtual actor based on the eBICA cognitive architecture, and (4) by a human player. Behavioral characteristics of the avatar were blind-judged by Undergrads. Results indicate that having the right model of emotionality is important for believability and social acceptability of a virtual character. In general, the observations allow one to conclude that emotional intelligence is vital for social interactions between humans and virtual actors.
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Emotional BICA for non-player characters: New empirical data / Veselov, N.O. [et al.] // Procedia Computer Science. - 2020. - 169. - P. 412-422. - 10.1016/j.procs.2020.02.238